So today we get to find out how this epic battle ended. The day after we played Turns 2-4 Andrew and I finished playing the game online using Hangout. I angled the webcam towards the table, he made the decisions and rolls for his side, and it played out well. I think we will try and play more games like this, if nothing else at least ones we can either set up beforehand or just finish online like this. It works for pre-measured games, for sure, not so well with others.
Anyway, let’s get on with it…
As all we had left were a handful of units betwwen both sides, the game went quite quickly. And since there was little movement in the end, I’m only using one last image to represent the last two turns. You’ll see why.
I sent the Thundertusk into the side of the Daemon Prince, looking for extra combat res. Originally I was going to head into the Nurglings to try and minimize who could get in on that combat, but Andrew convinced me otherwise. Thankfully I listened, as we would see later.
I once again put Regeneration and +1 Toughness on my Ogres, but pretty much just putting it on my Slaughtermaster as he was the only one in combat.
I’m not sure what happened in the challenge. We may have missed each other and/or saved all wounds at this point.
On the Daemons’ turn the Nurglings and Beast of Nurgle flank-charged the Thundertusk. Not as good an idea as my charge.
The Prince put Blades (super Poison) on the Beast.
The challenge I believe went nowhere one more time. I can’t see any wounds on my Slaughtermaster in the pictures. I believe the Slaughtermaster managed a wound on the Prince, although again, I can’t be sure. The Nurglings just got super-crushed by the Thundertusk and crew, giving me some good combat res. So in the end, I believe the combat went my way. One way or another, the Beast of Nurgle disappeared (if not earlier in the fight, then definitely due to Daemonic Instability). The Daemon Prince ended up with 2 more wounds on him, now at 3 and almost there!
One way or another, this was the last turn. It came down to our Generals. Whoever lost his General first was going to lose. It was quite tense.
One more time I gave myself both buffs to try and keep my Slaughtermaster alive. In the challenge he ends up taking a wound and it’s multiplied a few times I think. He may have been sitting on one wound. He did manage to wound the Daemon Prince for 1 more, however, so I think it came down to 1 wound to end the game.
The Plaguebearers charged into the Thundertusk, got Blades on them, but we skipped to the challenge. It was do or die. Because of the Numbing Chill from the Thundertusk the Slaughtermaster was once again going first. He swung, and a single wound managed to get through the Daemon Prince’s Armour AND Regen save.
Game over. Ogre victory.
WOW, what a game.
I know Andrew did not like it. Even before the final blow was struck he was not happy with the huge back and forth swings and huge unit losses that I sustained. I don’t mind so much, but I have to say losing my BSB and his unit before they got to do anything, and the Mournfang so easily to slow Daemons.
But in the end, one more crazy game of Fantasy. Turns out it was my 41st game, which is pretty cool. I hope to play 41 more in the near future 🙂
Hopefully Andrew wasn’t too discouraged by another Ogre win (that honestly shouldn’t have happened) and we can play again soon. I’ve already got the idea for our next battle, after reading some old White Dwarf magazines and finally picking up some crater terrain pieces.
Otherwise, I should have more to post in the coming days with more new purchases and maybe even a Workbench Update.
Thanks for reading.