So a week ago Rob, Ray and Andrew came over for a 2-on-2 game of WHFB. We played at 2400pts, split evenly between the teams, playing the Watchtower scenario. I’ll announce now that we actually did not finish the game. Actually, we didn’t even finish Turn 2! It was just too many people, in too small a space, at too late a time. We had less than three hours, including setup and takedown time. We should have known better.
But, what we did get through was fun. I have not played many 3+ player games, and it was a good group of guys to do so with. There were plenty of laughs, just as many cringes, but sadly not enough death and destruction.
This is how setup and deployment looked:
The lists were, minus details:
I know, my Ogre list is brutal for a 1200pt list. Way too many points in characters. I rushed building the list, and I think I went into it with a 2400pt mentality, and not a 1200pt one. Yeesh. Next game I’ll go with a better list, for sure.
Anyway, like I said, we didn’t get very far, only halfway through Turn 2. Which sucks, because I didn’t even have a chance to get my Ogres into combat!
Some details on the game:
On the Vampire flank the Crypt Ghouls got into combat with the Wardancers, and because of the Vampire managed to destroy half of them, but they stayed. The Grave Guard fought with the Dryads, and the Undead chased down the trees that fled. The Ogres in the building were quite whittled down thanks to lots of first turn shooting, and then a Dryad assault which was repulsed, with the Ogres winning combat by just 1. On the Ogre flank, the Mournfang were revving to charge into the Swordmasters, but didn’t get a chance. The Ironblaster had one wound remaining after being the target of plenty of Elven arrows, but did manage to bowl over a couple of Swordsmen and I think four Seaguard with a Titan-sized cannonball. Magic on our side only really saw the Slaughtermaster give Regeneration to all friendlies within a foot, which did in fact come in handy a few times that second turn.
For the Elves, Magic was a mix with the Ogres in the tower getting hit, but also having both Elven wizards taking a wound to a first-turn Miscast (Rob’s fault). Most units moved up, especially the fighty Wood Elf ones, while Rob seemed to hang back a bit more. Shooting was fine with plenty of arrows coming down on the Ogres and Vampires, and doing a moderate amount of damage.
Sadly, we had to call it and pack it up. It would have been nice to see how the rest of turn 2 would have gone, as there were going to be some charges coming from the Ogres and Vampires. The game could have been anyone’s at this point. Maybe we’ll get a chance to finish this one digitally. Or better yet, play it out again sometime, fully!
Thanks for reading.