My available gaming time is quickly encroaching on a hiatus, so I am trying to get as much in as possible. Scott was a dear and came by last night to play some Malifaux. He brought his new Rail Crew, led by Mei Feng, for their first outing. Wanting an extra challenge, he did not oppose to facing Perdita’s Gunslingers, so out they came.
- Papa Loco
- Strategy: Turf War (2vp for more models on opponent’s half of the table, +2vp for having someone in his deployment zone)
- Schemes: Breakthrough (2vp for being in opponent’s deployment zone), Raid! (end with more Minions than opponent for 2vp)
The Rail Crew
- Mei Feng
- Rail Golem
- 2x Rail Workers
- Strategy: Slaughter (kill more points worth of models than opponent for 4vp)
- Schemes: Alternate Route (connect both deployment zones with ‘railroad’ markers 6″ apart for 2vp), Saving Face (2vp if opponent does not succeed own Schemes)
Setup & Deployment
We flipped Hag’s Territory again, and once again got Dark Omens as our Random Event. This is the one where, if it goes off, on the next turn 1s are 13s and 13s are 1s. Confusing! Otherwise, we had lots and lots of trees around us. There was a woods template and a building on the right, but I just represented them as big clumps of trees as they didn’t really come into effect.
I used my usual corner deployment strategy of bunching my crew into an arrowhead. This works well when my Strategies and Schemes need me across the board. Scott scattered his crew around his zone, probably already having decided how to split them up.
- The Rail Golem begins by dropping a railroad marker, then moves down and Vents Steam (4″ obscuring Aura around himself).
- Papa Loco runs to the right.
- The Oiran gets into a Defensive Stance, becomes Appealing and walks down.
- Nino runs to the right and casts In My Sights on the Rail Golem, in preparation for shooting him later.
- Rail Worker 2 runs to the left and drops another railroad marker.
- Santiago runs up.
- Rail Worker 1 runs over and fails to Shovel Faster on the Rail Golem (which would give the hulking construct useful burn tokens).
- Francisco runs up.
- Kang moves down and fails to bellow his Raising Speech.
- Abuela tries twice and fails to make Nino Obey her.
- The Emberling moves down and Vents Steam.
- Mei Feng moves down and casts Iron Skin on herself (+2 armour).
- Perdita also tries and fails three times to make Nino Obey her.
- We forget to flip for Dark Omens.
This was a pretty basic first turn. It would have been nice to have Nino get a free shot or two at the Rail Golem, though, especially as it meant Abuela and Perdita stayed put.
- I fail iniative with a 1 of Tomes.
- The Rail Golem runs down, Vents Steam and drops another railroad marker.
- Nino shoots at the Rail Golem twice for 4 wounds total, after getting past the armour.
- Kang runs down and fails to give his speech again.
- Abuela fails then succeeds at getting Nino to shoot at the Rail Golem. He does so for 1 wound, and on his Trigger Happy shot fails to hit.
- Rail Worker 1 runs right up in front of the Rail Golem and stands in his protected cloud.
- Santiago Rapid Fires at Rail Worker 1, through the steam cloud, and manages to drop him with regular and Trigger Happy shots.
- The Oiran fails to Lure Nino, twice.
- Francisco moves up and fails to hit the Rail Golem.
- Rail Worker 2 moves up and Shovels the Rail Golem for another burn token.
- Papa Loco moves over and fails to hit Kang with a dynamite stick.
- The Emberling moves beside and Links to Mei Feng.
- Mei Feng moves down and casts Iron Skin on herself.
- Perdita moves up and by Bending Bullets manages to hit the Rail Golem through his steam for 3 total wounds.
- With more than 3 burn tokens now, the Rail Golem must decide to take a wound or become Slow. He chooses the latter.
- Dark Omens goes off, so 1s are 13s and 13s are 1s.
This was a good turn for me, killing a Rail Worker and putting some wounds on the Rail Golem, who is now up to 7 wounds. Scott is doing well with this rails, almost halfway across the board and only 2 turns in. That Vented Steam is real annoying, too! Of course it’s 4″ deep, so unless you have Hunter or ignore LoS, it really limits your attacks against them.
- The Rail Golem starts the turn off and uses all his actions and burn tokens to completely heal(!).
- Santiago uses Rapid Fire and Trigger Happy to hit the Rail Golem for a total of 7 wounds.
- Nino hits the Rail Golem only once for 1 wound, then recasts In My Sights, this time on Mei Feng.
- Perdita deals the final blow on the Rail Golem, then turns and would have dropped Kang as well with 10 wounds if not for his Hard to Kill ability.
- Francisco hits the Rail Worker for 3 damage, and just needs Weak damage to kill him…and flips a Black Joker!
- The Rail Worker then charges into Perdita but misses her with his attack, but lays down a marker.
- Papa Loco tosses a stick at Kang, killing him and dealing 2 wounds to Mei Feng and 1 to the Emberling, then fails his second throw.
- Mei Feng walks over, uses Railwalker to get beside the Rail Worker, then proceeds to Jackhammer Kick Perdita for a whopping 6 wounds!
- Abuela moves up and fails to cast her healing spell.
- The Emberling moves towards Nino, tying him up, and fails Scalding Breath.
- The Oiran just moves up.
Man, what a turn. I had to re-kill the Rail Golem taking up 6 actions, then I go and fail to kill the Rail Worker because of the Black Joker. Oh Fate, you sly devil you. I probably should have done things a little different during my ‘alpha strike,’ but it didn’t turn out too bad. But man, Mei Feng is a beast, and with that Rail Worker alive Scott really used their synergies to good use, jumping Mei Feng in and proceeding to beat the opposing master up. Actually, it was smart cardplay on his part, and poor cardplay on mine, that allowed the Severe damage to 6-wound Perdita. Kudos, Scott, kudos! Although I think next time instead of healing the Rail Golem, he’ll just charge in and go all Hulk Smash on the enemy, with all those burn tokens ready to pump him up.
- Initiative was 1 for me and 8 for Scott. I got a 9 with a Soulstone(!), but then HE got a 12(!). Geez.
- Mei Feng Vented Steam, Super Heated it up to burn Perdita, Abuela and Francisco, then got busy: she finished off Perdita easily, Triggered herself into Abuela like a tiger and killed her in one fell swoop. This brought Santiago close by because of the falling Matriarch, but it put him into another of Mei Feng’s Trigger ranges and she jumped on him, doing 3 wounds. Yikes!
- Francisco shoots at the Rail Worker to bring him near death, then uses his Fannin’ Trigger to aim at the Emberling. For the In Melee flip, where the lower card gets the attack, the Emberling gets an 11(!) and I start to cry, but then flip a 12 for Nino! So Francisco hits the Emberling, killing it, and then Fans back to the Rail Worker to kill it off. But as it has Slow to Die, it goes down swinging and takes Francisco out. Oi.
- Santiago manages to escape Mei Feng and runs away.
- The Oiran moves further down, Defensively.
- Nino shoots twice at Mei Feng and manages 3 wounds.
- Papa Loco runs back to the left, to try and stop Mei Feng from completing her Alternoute Route.
- Dark Omens is back on next turn.
Man, what a bloody, bloody turn. 3 Gunslingers, including Perdita, downed. Mei Feng is a real beast in melee. Forget the Rail Golem’s potential for Hulk Smashing, Mei Feng must have taught him some moves, for sure. Killing off the Rail Worker and Emberling was great, but man that sneaky Rail Worker’s extended melee range is killer. Poor Francisco.
- We tie initiative, and on the re-flip I get a 1, Scott gets a 3. I spend my last Soulstone, clearly going to beat a 3, and get another 1! Are you KIDDING me?
- The Oiran moves up and like a ninja hits him with a Concealed Weapon for 2 wounds and a poison counter.
- Nino gets out of the way, tries to shoot at Mei Feng and misses.
- Papa Loco moves up and also misses Mei Feng.
- Mei Feng drops a railroad marker then moves up beats up on Francisco, bringing him down to 1 wound, thanks to his Hard to Kill.
- Luckily, Santiago breaks free of Mei Feng with his free Walk (as he’s so wounded), and with two shots manages to down the enemy Master, who did not have her armour or steam protection.
Oh, the tables turn! I was so lucky to get Santiago out of combat, and just as lucky to be able to take her out. Scott figured it would have been better to not drop the marker and instead use his 0 action to steam Santiago, so that she could burn him. Thankfully, he did not do it, and I now had 3 Minions to his 1.
Turn 6 & Game End
- In a last ditch effort the Oiran attempts to Lure Nino in, but fails.
- Nino casts In My Sights on the Oiran, then shoots her and takes her out.
With no one to oppose me, Santiago gets into Scott’s deployment zone, and can complete both my Schemes and my Strategy.
Final Score: 8-0 for the Gunslingers.
This was actually a much closer game than the final score would have you believe. Losing half my crew, including my Master, in one turn was quite painful. But I am not one to get demoralised, and coming back with the other three (or rather two, as Papa Loco did not really do TOO much this game, sorry dad) for a shutout win is a clear lesson to never give up. The game swung slightly a few times, and not-so-slightly at others, with lots of hilariously aggravating card flips. It was bloody, with only 3 models left out of the initial 13.
It was a great game, and even though Scott lost he was happy with his new crew and will be tabling them more in the near future. Even though they “ran out of steam,” as he put it, he was still “stoked” about the game and the potential his crew has.
I personally hope to see Mei Feng across the table again soon. I will likely try another crew against them, although it wasn’t as easy for the Ortegas as some other crews are.
And now, back to writing a little review & how to on Battle Chronicler, then tonight back to painting, as it’s been a few days.
Thanks for reading.