Tuesday night I also got to play a game of Malifaux with Scott. We haven’t played each other in a while, and I haven’t used Seamus recently, so it was definitely a refreshing game.
- Madame Sybelle
- 3x Punk Zombies
- Rotten Belle
I decided to leave out the Rotten Belles from the list this time, just planning on raising them up during the game. I flipped Deliver a Message (2 or 4 VP if I can spend 2 AP near the opposing Master/Henchman), and chose Bodyguard on Seamus (he hardly ever dies) and Army of the Dead (I end up with more corpse counters than Scott has models).
- Von Schill
- Freikorps Librarian
- Freikorps Specialist
- 2x Freikorpsmann
- Freikorps Trapper
- Desperate Mercenary
The Freikorps have some great abilities and some neat synergies with Von Schill. I wasn’t too worried seeing them across the table, but that armour, immunity to blast damage and magic resistance can be annoying to face. Scott flipped Destroy Evidence (you can see the markers on my side of the table), and chose Thwart (stopping me from getting my schemes) and whatever Von Schill’s scheme is, which I forget.
Setup & Deployment
I tried to be as accurate with Battle Chronicler as I could. Those sections of what looks like wall were actually parts of the Battlefield in a Box Hall of Heroes sets, and the big tree in the middle was I think the BiaB Tree of Woe. That diamond-shaped terrain at the top and a bunch of other pieces were from the BiaB Goth rubble sets. Battle Chronicler’s selection of terrain does the job, but I wish there was an update with all sorts of new terrain images to use. Meeplemart has so much available to use and I can’t show it off with these maps!
Anyway, I deployed in a line at the bottom, nothing special. I figured I would send the two leftmost Punk Zombies around the left to cut-off any attempts to get at the evidence there. The rest of the crew would go right and try to lock the enemy down. Scott deployed second and was pretty much all to one side.
Generally, everyone moved towards the centre of the board, with a few notable actions. Mortimer Exhumed a corpse pretty easily, which Seamus later turned into a Belle, being forced to use a soulstone to do so. That Belle fails to lure Freikorpsmann 2, and was then shot at by Von Schill, who missed, but who then got the Trapper to activate and hit the Belle for a wound. The first Belle moved up and Lured Freikorpsmann 2 up, who was later Shrieked at by Madame Sybelle for a wound. Hans took a shot at the new Belle as well, dealing 3 more wounds.
Von Schill starts off by moving up and dropping the new Bellem, then calling on the Trapper to take a failed shot at Madame Sybelle. In turn she runs up into melee with Von Schill and calls the first Belle to join her, who will shortly deliver the message to the opposing leader for 4 VP (as I did so within the first 4 turns of the game). Freikorpsmann 2 Flurries Madame Sybelle, but only hits on the last attack and does 3 wounds. The Desperate Mercenary moves up and takes a sacrificial shot at the closest Punk Zombie, but misses and is removed from the table. This would actually be the first of pretty much every attack on the Punk Zombies that fails, as I somehow manage to flip a 10+ for nearly every defence flip they make. That Punk Zombie then Charges into Freikorpsmann 2 and deals 3 wounds. As there is some room on the side, the other Freikorpsmann Charges the Punk Zombie, but fails to wound him. Mortimer moves up and once again easily digs up a corpse counter, and I think I’ve now dug up more in this game with Mort than the other two times I’ve used him combined! The Librarian fails to heal Freikorpsmann 2, and the Freikorps Specialist targets the Belle, forcing a hefty 5 flips for who gets hit, as there is such a massive melee swirl going on. The first shot ends up hitting the Punk Zombie, but with a high defence flip it fails to wound. The second shot hits Madame Sybelle this time!…but the Black Joker means no damage. Seamus moves up and also takes a shot into the melee, because why not? His aim is true and he hits the wounded Freikorpsmann and drops him, but before dying the trooper deals 2 more damage to Madame Sybelle. Seamus fails to raise a Belle this time, with a wasted soulstone (who flips a 1 at such an important juncture!?).
Elsewhere, the two Punk Zombies move up and Hans tries to hit one, but misses as he had to move to take the shot.
Scott fails to take initiative with a soulstone’s reflip, and so Madame Sybelle and the Belle both hit Von Schill, but even with 5 total attacks they only manage 3 wounds on him. He then jumps out of melee, takes another shooting-into-melee shot and hits the Punk Zombie but once again fails to wound it. Von Schill gets the Specialist to shoot into the melee as well, but his hit on Madame Sybelle fails to wound her. Seamus Charges the Freikorpsmann, kills him on his second attack (because he is Fast), and raises another Belle beside the Trapper. The Trapper swings at the new Belle and does 2 wounds. The Punk Zombie, now out of melee again, Charges up into range of the Librarian, Specialist and Von Schill. He attacks the Specialist but fails to hit him, but at least those three models are locked down for a bit. The Librarian fails to his the Punk Zombie (of course). The new Belle hits the Trapper for a wound. Hans shoots at and hits Seamus for 2 wounds. The other Punk Zombies get closer to Hans, having gone the long way around the board, and Mortimer moves up and fails to Exhume this time around.
I apologize for the lack of details on this turn, like how many wounds models suffered, but it was getting late and I stopped taking good notes at this point.
Scott does the unthinkable and steals initiative on a soulstone reflip with a 13, beating my 12! Either he knew what the next card was or it was a super lucky guess. Either way, it was cool. Von Schill jumps into combat with Seamus and I think does a bunch of damage. The Trapper activates next and does 2 wounds to the newest Belle. One of the Punk Zombies double walks into melee range of Hans, stopping him from shooting again, for now. The Librarian once again fails to hurt the Punk Zombie, who then Flurries the Librarian back for a bunch of wounds. The Specialist also misses an attack on the Punk Zombie, but then detonates his tanks (he’s got a flamethrower) that does damage to a couple of my models, but doesn’t kill anyone. Madame Sybelle activates and Companions with the two Belles, and they all swing at the Trapper. On the last attack he ends up dying, taking out the most wounded Belle with him. On her way down (these are Slow to Die actions, which is a fun ability to have) she Lures Hans out of melee with one Punk and into melee with the other, keeping him from shooting but getting him closer to the majority of my models. A note here, Hans is always getting Lured by the lovely Rotten Belles. He’s just a sucker for their undeadly flesh, apparently. Anyway, Hans tries to bash the Punk Zombie and misses. The other Punk Zombie moves into melee with Hans as well, Mortimer Charges into Von Schill, Seamus calls a Belle on the other side of Von Schill and I think he swings at the enemy boss three times.
Turn 5 & Game End
I’m pretty sure Von Schill was still alive at this point, but it was clear that he would not be able to destroy even 2 of the evidence markers, nor was he likely to kill Seamus by himself, with his only two other surviving goons elsewhere fending off zombie attacks. It was really late already and we decided to call it. I was likely to win, but we just called it a draw due to early ending and packed up.
It was a great game, and it nice to play Seamus once again. I think I might have to bring him out again some more, especially now that I finally have his totem (thanks Scott!).
So that’s it for batreps for now. I am always hopeful that I will get some minis gaming in in the near future, but I know next Tuesday I’ll be Overlording the Finale scenario in my first Descent 2nd Ed campaign. Perhaps I’ll write something up for that.
Last night I already got back to painting cowboys, so by next week I’ll have the second posse done, and I can get back to working on the buildings, so there’s lots to look forward to in the coming weeks.
Thanks for reading.