I cannot believe that it has been well over 2 months since I posted a batrep! Wow! My miniatures gaming has definitely decreased over the last few months, while my boardgaming has increased, which is one honest reason for a lack of battles to report. But man, that’s ridiculous!
Anyway, Tuesday night xombe (Steve) and I got Dark Age on the table and we managed to fit all of our respective minis into our lists. I had to make my Warchief a Scut for the game to make the points work, which is alright. Anyway, on to the game. One issue we had with the game was that neither of us have the new Dark Age book Devastation, which has the updated Scenario section. Which sucks, because we had to roll on the old, really bad list.
There are two sets of three objectives on the map. The beige hexes are mine, while the grey circles are xombe’s.
- Hoj, Warlord of Samaria
- Brute Pusher w/ 2 Brutes
- 3 Wasteland Warriors
- Bully w/ 4 Scuts
- Scenario: Weapons Retrieval (Random Objective – Spend an AP to pick up a weapon, bring it back to deployment zone
- Notes: I realised while writing this report that I totally cheated during deployment! Both my Wasteland Warriors and Brutes are outside of the middle 2′ zone. Oops!
- St. Mark w/ 2 Coils
- Sister of Compassion
- 3 Banes
- 3 Junkers
- Scenario: Pilgrimage (Random Objective: Highest point model spends 3 full turns touching objective, then touches nearest friendly objective)
Turn 1 sees a push forward by everyone. Nothing fancy, just moving up. Except for the Manhunter who moved up and took a shot at the closest Shade. And he rolls a 20! Note, this is Dark Age where 1s are great and 20s are really bad. This counted as a super-fail-miss plus Malfunction. Thankfully the Fixer lets my crew ignore up to 3 Malfunctions, which he does so here. Ouch! First shot of the game and it’s a critical miss. Hopefully not a sign of things to come!
Turn 2 sees a lot more moving up, with a little action here and there. On the left, my Scuts and Bully move out and take shots at the Banes. They manage to kill one of them, but the other two charge in and beat down the Bully and one Scut. On the right, the Manhunter is shot down by the Shades, who move back with Hephzibah. And otherwise, just a lot of moving around.
Turn 3 sees still more movement, and a few more deaths. On the left, the Scuts bunch up and try to hack up the Banes. They fail quite well, with the Banes’ crazy high armour. In retaliation, the Banes take out two more Scuts. Yeesh. On the other side, the Fixer moves up and takes a shot at the closest Shade, who falls. Otherwise, we both reveal our scenario goals when my Hoj moves towards that objective, while St. Mark goes to touch the one on the right. And while writing this report I realised something shocking: I did not activate my Brutes! They got shot at and the Brute Pusher was wounded (by the Coils, I think), but I totally just left them there and did nothing with them. WAH!?
Turn 4 sees a lot more action! Starting on the left, the Wasteland Warriors charge into the Banes and manage to kill one. But the last Scut and one of the Warriors dies in the melee, while the rightmost Warrior is knocked prone (meaning the Bane can run after Hoj next activation!). Hoj moves up, picks up the weapon, and starts his run back to my deployment zone. In true Mongo fashion, and to make up for all of my losses and poor rolls thus far (I think I had rolled a whopping 4 critical fails at this point! In any other game a 20 would be amazing…but no…I roll them HERE, where it is altogether NOT amazing), the big beast rushes up, smashes Sister of Compassion’s face in, then continues over and bashes Warwind’s skull in. Bam, two high-cost and dangerous foes down for the count. The Fixer moved up and failed to hurt Hephzibah or the Shade, who both moved up to get all up in Mongo’s grill. I think the Coils took some more death-disk shots at the Brutes, and one of them fell. I think. I’m not exactly sure what happened on this side of the board, but I do know that it ended up looking like this, with two Brutes facing off against two Coils and three Junkers. Not really looking good for the Outcasts in this fight, methinks!
I start the turn by sending Hoj as fast as he can down towards my deployment zone. The last Bane gives chase and falls an inch short of my leader! I dodged a bullet on that one, truly. The Wasteland Warriors followed suit and the one that didn’t have to stand up hit the Bane, not doing any damage but at least slowing him down. On the other side of the board my Brutes fell, likely to the Junkers who are absolute beasts. They are similar in stats and effectiveness to the Brutes, but a lot prettier. The Coils crash into the Fixer, or vice versa, but they all survive, no matter the order of things. Mongo crushes Hephzibah, who had managed to deal 3 out of 4 wounds to the big guy last turn. He then runs over to the Shade, but fails to do anything to her, whilst she fails to do anything to him. This would be a great combat to witness, the giant Mongo and the diminutive Shade, locked in melee.
Turn 6 sees so…much…death! The Wasteland Warriors manage to defeat the last Bane, giving Hoj the chance to run away, just inches away from his goal. There is a lot of death to be had in the middle of the board. I don’t remember the exact order, but I believe it went something like this: The Shade fails to kill Mongo; Fixer drops one of the Coils; the survivor kills off Fixer; Mongo crushes the Shade and moves into the Coil and crushes him; and lastly the Junkers run into Mongo and beat him down. It may have been that Mongo killed both Coils without help from the Fixer, but I’m not totally sure. Either way, there ended up being a lot of dead bodies on the field.
Well, with Hoj so close and St. Mark only just being able to finish his Pilgrimage, I managed the win. It was a real close game that could have gone either way, really. I lost a lot more bodies than xombe, but I guess that’s the sacrifice the Outcasts make when their warchief says so.
My MVP was definitely Mongo, once again. He’s an absolute beast. xombe’s MVPs were of course the Junkers, who managed to take down 2 Brutes and Mongo, and if allowed to would probably have killed anyone else they faced. Yeesh!
It was a great game, and reminded me how fun and dangerous Dark Age is. I hope we get this back on the table a lot more. Especially so I can write more batreps and get back into the swing of it. I do miss writing reports. Look for more soon!
Thanks for reading.