Tuesday night I got to play my third game with the Tomb Kings, this time against Les’ new Beastmen (I think it was his second or third game). Sadly, the video did not come out well (bad angle, which got worse when the table got bumped), so back to good ol’ Battle Chronicler!
- High Liche Priest (Hierophant, Nehekara, Level 3)
- High Liche Priest (General, Light, Level 3)
- 28 Skeleton Warriors (Full Command)
- 3 Chariots (Full Command)
- 3 Chariots (Full Command)
- 3 Chariots (Full Command)
- 8 Skeleton Horse Archers (Full Command)
- Khemrian Warsphinx
- Casket of Souls
- Doombull (General)
- Bray-Shaman (Beastmen Lore, Level 2)
- 20 Gors
- 20 Ungors
- 10 Bestigors
- 2 Tuskgor Chariots
- 20-21 Gors in Ambush (not shown in report)
As Les is still new to the game, 1600pts with minimal terrain was good. I personally don’t like using a lot of terrain in WHFB, unless it’s scenario-relevant, but that’s just me.
Figuring that the Ambushers might come onto the board to my left, I positioned the Casket facing that way, just in case. I guess I could have put it in the corner, and moved my lines to the right. Otherwise, you can see that I have a wide deployment, while Les has a bit of a jumble.
A simple first turn for the Beastmen, most units moving up a bit, not too far. The Cygor stayed back, ready to lob a rock at me.
In the Magic Phase, the Bray-Shaman tried to bring a Ghorgon onto the table with Savage Dominion, but I dispelled it.
The Cygor lobbed his rock onto my Skeletons with a Direct Hit, taking out 6 poor warriors.
My right flank moved up a bit, 2 or 4″ only.
I cast Righteous Smiting on the Horse Archers, giving them each a second bow shot. The Casket managed to inflict a huge amount of wounds with itsLight of Death spell on the leftmost Tuskgor Chariot, who was just outside of the Doombull’s Leadership bubble. Even then it would have been toast. It was destroyed, which caused the nearby unit of Bestigors to Panic and run back, almost to the table’s edge.
After 34 rolls for the various arrow shots, I only managed 4 wounds: 3 on the unit of Gors, 1 on the remaining Tuskgor Chariot.
After the shocker of losing a chariot and having a unit Flee, the Beastmen moved up a bit faster, hoping to get into combat soon and show off their muscles. Even the Cygor moved on up, forfeiting his rock-lob in favour of un-nerving my Priests during my Magic Phase.
The Bray-Shaman Irresistably cast Savage Dominion, bringing a Ghorgon right behind my lines. Yikes! He took a Wound for his effort, so if I could find a way to add one more and take him out, I could kick the Ghorgon off the battlefield.
Well, having a giant four-armed, battle-frenzied beast arise up behind my lines is quite scary, and so I reacted. In hindsight, I overreacted, and even did that poorly, as you’ll see now.
I started off by Charging my Chariots into his units. Well, failing to charge, actually, both rolls by 1. This was my first mistake, as I really should have just inched up and taken more bow shots, I think. I then took both my Priests out of the unit, fearing a Rear-Charge by the Ghorgon next turn. I turned the Light Priest to face backwards, so he could cast his Shem’s Burning Gaze at the creature. I also brought the Horse Archers right around to face the Ghorgon, ready to hit him with double bow shots. My mistake here was to face them downwards, so that if by chance I could kill the Ghorgon with Magic, I was not aiming at the rest of the army. Facing straight to the left would have been the smart move.
Well, I did in fact kill off that Ghorgon during the Magic Phase. Shem’s Burning Gazedid 2 Wounds on the Ghorgon, and being connected the Bray-Shaman had to take a Toughness test. He failed, took a Wound, died, and took the summoned beast with him. Oi! All that maneouvring for nothing! I had already cast Righteous Smiting on the Horse Archers, so their 16 shots had not target. Grr.
The only unit that could shoot was my rightmost Chariot, who did manage to put one more Wound on the Tuskgor Chariot.
What a wasted turn, with 2 Failed Charges and a lot of poor positioning! This was all going to cost me next turn.
Both the Gors and the Ungors Charged into the Chariots infront of them. The Cygor moved up ready to throw a rock.
No Magic Phase, as the Bray-Shaman was dead. This would be my one consolation this turn!
The Cygor managed to crush another seven warriors in the Skeleton unit!
And the Chariots were either smashed up quickly, or beaten up and dropped to combat res. I think I actually did manage a dead Ungor or two, but it didn’t matter. The Gors Overran into the Light Priest, and the Ungors spun to face the Warsphinx.
The Warsphinx Charged the Ungors, and the Skeletons Charged the Gors. The Hierophant ran…er, walked…away, while the Horse Archers came back up and the Chariots moved a little further.
My whole Magic Phase, which started well at 9 casting to 3 dispel dice, was punk’d by the first spell going Irresistable. The Light Priest gave the Skeletons Birona’s Timewarp, and that was all as she took a Wound and I lost 4 dice. The final die could not even get the Casket’s spell off. This was awful, as a couple of augments on that Skeleton unit could have had them hold their own. At least a little.
In shooting I sent 14 arrows at the Tuskgor Chariot and managed a Wound. Which means that I must not have hit it on Turn 2, or it would be dead. Yeah, I’m sure it got its second Would this Turn instead.
Well, the Skeletons at WS 10 and I 10 did manage 4 kills on the Gors, but took a bunch back. Enough to have Combat Res annihilate them. I wonder if I remembered to use their WS 10 when the Beastmen attacked me? Hrm. The Warsphinx took 3 Wounds in the combat with the Ungors, but managed to kill a dozen or more, and then chase them down.
But, it would all be for naught. I had lost too much to come back. As per the scenario, all Les had to do was Charge my Hierophant and it would be game over, so I called it and saved us the trouble 🙂
My biggest error was attempting those Charges with the chariots a touch too early. I should have held back one more turn. I think. Who knows how it would have gone?
Even with the loss it was an enjoyable game. I look forward to playing more games with the TK, especially with them getting more and more painted.
Les was definitely new to his army, and so we struggled a bit with their rules and stats, but that will all get better as he gets more plays in.
Hopefully next week I’ll be playing Dark Age and maybe Malifaux, but I’m not quite sure yet. Definitely Dark Age, though.
And hopefully a batrep will follow.
Thanks for reading.