The “Reboot: Malifaux” part of my Game Plan 2012 is going quite well, with another two games of Malifaux played tonight.
After some chit-chatting and looking around (Meeplemart is always stocking new games and miniatures), Loy and I set up the table. I took a few ‘fun shots’ before we got going:
I took some more, but let’s get on to the game. I’m going to give a quick run-down now. I’m already working on a battle report using Battle Chronicler, my old friend from when we were playing WHFB. I miss using the program, and tonight’s games are going to help me get back up to speed on using it. Actually, here’s a sneakpeek…
Anyway, so we added Strategies and Schemes this time. I flipped Slaughter (kill all his models, or at least all but the Master) and chose Raid! (more for the ‘story’ I was already thinking of). Loy got Claim Jump (the area around the outhouse in the middle of the table) and Bodyguard.
Turn One we all moved up a bit, but my awesome ranged firepower started the blood (er, oil) spilling, as I got a few hits on the Peacekeeper. Quite a few, actually, what with Perdita’s mad skillz and Nino’s long range. The Peacekeeper had moved up to try and hook Perdita in, but all he got was a bunch of bullets in his hull.
Turn Two the Peacekeeper charged into Perdita, but you gotta feel bad for Loy as he managed to do scrap-all. In fact, not only did he get in there and fail to do any damage, but Francisco came in to help his little sister and boom, no more Peacekeeper! Ouch. Don’t mess with the family, I guess. On the bright side, Hoffman used the scrap counter left behind to a point of damage to Francisco, Perdita and Papa Loco. Lots more shooting later, and there was a lot of smokey constructs on the field.
Turn Three, and it was all over. Hoffman and his remaining ‘bots couldn’t deal with the lead-death that the Ortegas could muster against them. Another handful of really good flips for me and it was over, game conceded with the Watcher on one side, everyone else on the other (with only those single wounds inflicted).
I REALLY do feel bad for Loy. Not only is he a new player (so I should probably be a lot nicer), but his Hoffman crew seems to be a less-than-easy one to manage. A lot of support required. There was talk of Loy being upset and not wanting to play anymore, and I really do hope it was in jest. I’d hate to be the cause of that! So would Wyrd 🙂
Hopefully the articles I found tonight at pullmyfinger.wikispaces.com will help him. And I’ve directed him to the forums at Wyrd, which I find informative.
I’ll add here that both Nino and Perdita broke off their bases during the game, so I’ve got some regluing to do ASAP. Here’s a shot of Perdita resting on one of the cactus stands that littered the desert field, one of Meeplemart’s finer tables.
Near the end of the game, Andrew had arrived with Scott. Loy was done for the night, at least in playing, so Andrew set up his new Kaeris crew. Scott opted not to play, but he seems quite interested in the game and I think we’ve convinced him to join in.
Andrew is completely new to the crew, so we decided to just play a ‘to-the-death’ learning game. Or rather ‘undeath,’ as I chose the Seamus starter for this game, which probably ticked Loy off even more, haha.
So we set up on the same table and had at it.
Turn One we moved up. I failed a few Lures, so a lot of waste on my part. Andrew set his guys up for the next turn. Felt like a Warmachine turn, or something.
Turn Two bullets flew, claws scratched, flames burned and I learned the hard way how Kaeris’ crew works. By the end of the turn I had one dead hooker (risen back by Seamus, though) and everyone else had been burned and immolated and whatever else is bad and fiery that those dang Arcanists can do. Kaeris alone did one damage and put on a roasty counter on each of my models. Ouch.
Turn Three had a most important initiative flip that Andrew won. But his Gunslinger failed to kill Sybelle, and eventually the Belles worked together to eat Kaeris. Even though ‘caster kills’ aren’t victory in Malifaux, it’s often the case, and we called it there. Which is just fine, as we got to see the new crew in action, and Andrew got a lot out of the game, seeing mistakes as well as strategies for the future.
I look forward to facing Kaeris again. And I hope Loy forgives me and plays with me again.
Well, that was the night. A good one, for sure. Didn’t get to try Firestorm Armada or play the Sentinels of the Multiverse card game, but that’s okay.
It definitely looks like Tuesdays are going to be regular again. We also all seem to miss playing WHFB, so we’ll be tabling that again quite soon. Yay!
Now, back to that Battle Chronicler report for a few more minutes. It’s time for bed…I need to be at work in 5 hours!
Thanks for reading.