Tonight Loy and I once again met at Meeplemart for some Malifaux. Last week’s game was pretty close, and a lot of fun.
This week’s game was definitely not close. And was not very fun. For Loy.
Thus blurry picture, entitled “Dodge This,” pretty much sums it up:
Sorry for the poor quality. It’s the only picture I took tonight, and I didn’t actually check to see if it came out. Perhaps Loy will bring the same crew next week, and I’ll take some more in-game and staged photos.
Anyway, V1.0 of the game went really badly for C. Hoffman and his Constructs. Granted, it was only Loy’s second game, and first time with this crew. A crew that is very heavy on synergies that I didn’t find right away upon reading the cards. I’ll have to look at them some more to figure out how to properly use them.
We played another to-the-death scenario, no extras, just to help with the learning. We’ll start playing properly soon. We also didn’t lay out a lot of terrain, which is bad when you’re facing the Ortegas. Who were able to kill all three Constructs by turn three, without taking damage. I actually think only one guy got shot at, and it was a big miss (probably Black Joker sort of big miss). It was quite the opposite for the Ortegas, who got of a lot of Trigger Happy and repeater rifle shots. Santiago and Nino together did almost all of the damage themselves. It sure helps when one guy gets off SIX shots, thanks to lots of Masks coming up.
Well, Loy knew that Hoffman couldn’t do it on his own after that, so we called the game. Andrew had arrived to browse and chat, so we did that for about half an hour. We talked about Malifaux, Urban War (uh oh…new system?), WHFB and other things. Then we got back to the table.
We set up the models how they were for turn three, and this time gave the ever-important initiative to Loy. The turn went quite different this time, with the Guardian charging in, my guys dying and all that. It didn’t help when Nino took part in killing one of his own family members. In fact, V2.0 of the game went much better for Loy, coming down to my Nino and his Guardian (after I lost Santiago and Francisco, he lost Hoffman, then I lost Perdita). Oh, and once again the Red Joker came up for a damage flip for me, so I did another 10 damage! But the Guardian just could not compete with another barrage from the repeater rifle, and he was felled as well.
While I felt really bad for the first go at it, the second try made up for it. It was a fun, bloody game! It really came down to Initiative each turn. Especially when Loy kept healing Hoffman and the Guardian! That’s a great synergy there.
Well, after the game was done we did more chatting. We also convinced (actually, we didn’t really do anything!) Andrew to pick up another starter, Kaeris the Arcanist. He’s hoping to get out again next Tuesday for a game. Regardless, Loy and I will meet for some Malifaux next week again, and maybe something else if our game is quick again.
We also chatted about Urban War, which I think I might pick up a v2.0 Strike Team for after I’ve finished painting Malifaux stuff, and before I get back into Warmachine. Already the Game Plan is a’changing!
Steve (owner of Meeplemart) and I were discussing my C&C Ancients project, which might become OUR project if he works on the Gauls for that. I have to weigh my desire to do it myself with the fact that it can get done in half the time. I’ll chat with him some more about that.
And lastly, while talking about cowboys (I want to add Legends of the Old West to my project plan), Andrew brought up Gunslinger. Andrew, Steve and I are now discussing bringing that to the table in 3D (miniatures). Let’s see where that goes.
Anyway, good night tonight. Good game, good chatting. I’m looking forward to Tuesdays again, as I haven’t done in months!
Thanks for reading.