Two gaming days to go over today…
Thursday at Meeplemart was good, but just narrowly! I got in pretty late, I admit. But when I got there, not one, not two, but THREE games were in the early stages of rulesplanation. Man, bad timing! I’m sure if I had arrived 5-10 minutes earlier, I would have been in one of those games. Granted, I was asked if I wanted to play T&E. I had to weigh it: sit around and do nothing, or play a game I don’t enjoy. I went with the former 🙂 Luckily David came by…
So we started off with his new Mord im Arosa, game that very much reminds me of a favourite of mine, Igloo Pop, in that you’re trying to listen for where cubes fall, and use that guess to your advantage. It’s a “crime solving”-themed game, although mechanically you’re trying to keep your cubes off the board and out of the ‘hotel.’ It’s a cute game, for sure, and could be fun with kids, or with a few more players in a ‘beer and pretzels’ sort of atmosphere.
Next we went to Infinite City, which has left my ownership in the Math Trade. This was only its second tabling since I bought it last year, so good riddance. David called it a “2D Fluxx,” which is appropriate. It’s chaotic, and your best laid plans could be swept away with a single tile. Thematically and artistically, it’s fantastic. Gameplay, it’s lacking, I find. But I’m glad I played it again, to reinforce my choice to chuck it.
To top off our 2-player festivities we played a quick game of my new Martian Dice. I feel it’s like King of Tokyo-lite, but without the player interaction. And a different theme. So really they only share their Yahtzee descendancy. It’s got cute dice, and a fun(ny) theme. It’s quick, it’s simple. It’s got cows and chickens. Martian Dice for the win!
And the night ended with a 1-lap, 4-player game of Formula D. It was Randall’s first go at the game, and he held a tight lead for the majority of the lap, but Chris blew up a third of the way through, and Hutton just couldn’t catch up. I, on the other hand, having taken some risks here and there, managed to navigate the final turn with expertise, and rev up for the win. I continue to love this game (despite it’s house-rule-requiring-pit-stops), and will bring it out again very soon.
Then came Saturday’s TABSCon, the quarterly event held by Toronto’s TABS (www.tabsonline.net). I couldn’t stay the entire 12 hours, but I did manage a good 7 1/2 or so.
First was A four-hour Sid Meier’s Civilization game, using the Fame and Fortune expansion, allowing five players (me being the fifth). Yeah, this game was a touch long, but five players and rulesplanation and TABSCon hubbub would do that. It’s a really good game, and the expansion adds some nice elements. As the Arabs I was considering a military strategy, but it just did not pan out. I’m thinkint I’m going to look into another strategy next time. The first time I played I won with a culture victory, so I’ll try and go for gold or tech next time.
Next a half-game of 51st State, newly acquired in the Math Trade by Andrew. David was nice enough to run us through the game, which was especially helpful with the convoluted rulebook. At least now we know how to play, it’ll just take some getting used to the iconography. Even worse was my luck-of-the-draw, though, as I wasn’t getting any help from the deck! Would love to give it another go ASAP.
And finally I got into a 4-player game of Alien Frontiers, which I had to duck-out of just a few turns before it would have finished. This game is good, although I get very offended when people steal my stuff