I have been so busy the past couple of weeks that I haven’t gotten around to posting here. So this is going to be a super post, covering TWO weeks’ worth of gaming.
Wednesday at Dueling Grounds I got in on Imperial 2030. I had not yet played the original version, but I’ve played Antike before, long ago. It’s not a hard game to figure out, but managing the rondel and figuring out when to buy which shares are not simple tasks. It was a tight game in the end, and I think if I had properly thought out my final two moves I could have pulled out the victory. I like the little twist on the world domination game, where you may or may not control a nation, but where owning shares is how you actually win. A couple of players owned multiple nations throughout the game, and really controlled the board for a while, but without enough shares grabbing big points, they did not win.
The next night at Meeplemart was a great. I picked up Timeline, which is more of a historical/common sensical/educated guessical activity than it is a game, really. Which is one reason I got it, to help practice sequencing with students once I start teaching. It comes in a neat little tin, and the 109 cards are the small kind you would find in Fantasy Flight Games games. Some people do not like this, but the only text on these are the name of the inventions, and on the other side the date they were invented, so it should be no big deal for them. Anyway, your goal is to get rid of all of your cards (you start with 6). On your turn you do this by choosing a card and placing it in the growing timeline on the table, made up of cards that players are putting down. Without looking at the date on the back (that would be cheating), you use your knowledge, judgement or guesstimation to place the card between or beside other cards, according to where you think they belong in the timeline. You then flip it over, and if you’re right, you put it down. If not, you discard it and draw a new one. Simple to play, but the beauty comes in thinking about where the invention belongs in time.
Next came Blood Bowl: Team Manager, a very popular game right now.
Then came Dungeon Raiders, an awesome filler. It’s almost like playing a hugely-scaled-down version of Cutthroat Caverns, I found. I’m thinking of picking this up, as it really is a great filler.
And lastly came Warcraft: The Boardgame, an older FFG title, based on the even older RTS game. I don’t think this is a very popular game, which is odd. I think it really felt like the RTS, as much as a boardgame can capture the feeling of a PC game. We did not get to finish it, but Rob and I (as the good guys) were on the road to victory, whereas David and xombe were a bit further behind. I would totally play this again, and I hope David brings it out.
Fastforward a week to the next Meeplemart Thursday, where I got in on a whopping FIVE games! The best part: all of them were new to me.
First came Eminent Domain, one of the newest of the deck-building games. What I really like about this game is that you add cards to your deck not by buying them, but by choosing the card’s role. While enacting the role, you gain another version of the card into your deck. Each role card has both an Action and a Role ability, which is cool. While I really enjoyed it, I wonder how replayable the game will be, with limited Technologies and to a lesser extent limited amount of planets to conquer/colonize. Either way, it’s cool, and I’ll have to figure out where it goes among the other deck-building games.
Next was Roll Through the Ages, which I’ve been waiting to play for a while. I’m going to say that while it is a VERY light civilization game, it has to be one of the best, for sure. It’s really a Yahtzee-style civ game, sort of mixing King of Tokyo with Through the Ages. It is very enjoyable, and pretty fast. I’m thinking of picking it up as another teaching tool, of sorts.
Next came California, one from Ken’s “games-to-play” list. It’s sort of reminiscent of Zooloretto, but instead of populating a zoo you’re furnishing a mansion, and hoping to do so in a way to get the neighbours over to enjoy what you’ve got on display. It’s a pretty light game, for sure, and the best part about it was seeing who had the best sexy parties, i.e. having all three female neighbours (one of them in a bikini!). Or maybe the best part was Kevin’s long-time visit by the boring scotch-toting neighbour, “Aww man, why won’t this guy leave!?” Good times.
Then came Mission: Red Planet, which I used to own but never got to play. Great theme, simple gameplay. I don’t have any complaints about the game, to be honest. It’s a role-selection game of getting your astronauts to Mars, and collecting points through resources and bonus point cards. Only ten turns, and not being able to use your roles a second time (until you play the one role that brings them all back), makes for some tough decisions. There was only so much you could plan ahead, though, as sabotages, dastardly soldiers and other surprises were common each turn. Cool game.
And last for the night came Airlines Europe. I’ll say now that since I’m getting rid of my Ticket to Ride: Europe, this might be the one to replace it. It’s a great-looking plane game that plays like a train game (the ones where you purchase shares, not the ones where you collect colours and build tracks…and there’s nothing wrong with those!). After watching a Tom Vasel video on it, I really wanted to try it. I’m glad I did, and yeah, this might end up being my European builder game.
So that’s what I’ve played over the last two weeks. Let’s hope these 4+ games-per-night nights continue!