Over the last seven days I managed to play seven games, which I definitely can’t complain about.
Last Sunday a couple of hours at Meeplemart allowed me to play the Star Trek Deck Building Game, and Sutter’s Mill. The ST:DBG was alright. By far not the best of the deck building games, but I did enjoy a few things about it, especially in the Borg scenario we played. For one, it’s about the Borg! Awesomesauce. Some hardcore events come up, and the Borg Cubes get increasingly difficult, which is wicked. I especially like the Borg Cards that go into your deck. Not exactly a new mechanic (Curses in Dominion, Wounds in Nightfall, etc.), but the fact that having them in your hand can mean bad things when other cards come up, that’s cool. I definitely like that. It’s too bad the images on most of the cards are pretty bad. It looks like they got their screen captures from old VHS tapings of the show. Sad, really. Otherwise the game is alright, but again, not the best of the bunch.
I wouldn’t mind playing Sutter’s Mill again, as I realised pretty late how to properly play, but I wouldn’t ask for it to hit the table again in lieu of other games. While it does have some neat mechanics, like the playing card-themed influence cards and the “build up => tear down” switch, it didn’t really grab me. Not a bad game, but nothing special. Although, I have to admit, I do like the long, curvy time track/gold tokens thing.
Skip ahead to Friday (no other weekday gaming as my son was sick) and it was time to try Star Trek Fleet Captains! Yay, I’ve been waiting to play this for a while, especially so I could see if I was definitely going to buy it. So we start setting up, and I’m teaching Andrew as much as I know about the game, and we’re just about ready to start when I realise Art forgot…the tokens. Yes, all the ships, cards and location hexes were there, but all the tokens were left at home. So much for that one! Yeesh!
So instead we played Kingsburg, a medieval-fantasy dice placement game. It plays quite differently than Alien Frontiers. Not as good, either. Good, but not as good. By year 4 I had a commanding lead that could not be shaken. Granted, we forgot to roll the King’s reinforcements during battles, but in the end that wouldn’t really have made a difference. With the building sheets that remind me of a tech tree, this game sort of feels like a dice placement game with civilisation aspects to it. I’d rather play Sid Meier’s Civilization, I think, though, if I want that kind of feel.
Saturday was October’s Canucks Amuck Meetup. While I could only stay for four hours (I could have stayed longer, but I missed my family), I got to play four games.
I got to play Fleet Captains! With the tokens! Pretty good game, I have to say. It was lopsided, as I think I got pretty lucky with my Missions (requiring scanning) and location placement (a lot of habitable planets near me, none near Christopher’s Klingons). But I forsee a lot of replayability in this one. And expansions. Two GREAT aspects of a game, for sure. And the screen grabs in this game look MUCH better than in the DBG. Yeah…I’m buying it.
Then came two games of Claustrophobia, the game where you shouldn’t be the Humans if you want to win 🙂 Luckily, I was the Demon player and won both games (scenario 1 and 2). I definitely want to play this more. Andrew has my copy. I think we should play through the scenarios, and then switch sides and do it again. Fun game.
And lastly came a quick game of Last Night on Earth, a Flying Frog classic. A lot of people do not like this game. I love it. I wouldn’t play it every week, but I have so many scenarios, it’d be nice to play them all out eventually. Good zombie times.